Animator, Net associated.children variables, layermask, deprecated removes...
Common
- Add functions in GameObjectExtensions:
GetComponentInParents,GetComponentsInParents,LastComponentInParents - Add functions in AnimatorExtensions:
HasParameter,HasParameters - Update AnimatorRuntimeInfos: Add Hash to StateInfo, add a Parameter list and now, you can choose if this component save states or parameters (or both)
- Add a function in GameObjectExtensions:
GetLayerMask,GetlayerMask2D
AssetBundles
- Depreciated update (
webRequest.isHttpErrorreplaced bywebRequest.result == UnityWebRequest.Result.Success)
ColorMatrix
- Preventive debug (found a
if(MyObj), replaced byif(Myobj != null)in matrix component inheritance)
Manager
- Depreciated update (
webRequest.isHttpErrorreplaced bywebRequest.result == UnityWebRequest.Result.Success)
Net.SimpleNet
- Add properties in
NetworkedObject:IsNetworked,IsActivelike Variables - Add Owner system to manage chidren variables in associated. (For example a gun in its character), The NetworkedObject in the gun (bullets spawner) transfer its variables to its owner (the NetworkedObject in parent). + Add a property:
NetworkedObject.Owner.
