Introduction
Version
Released, actively maintained
Dependencies
Common
Introduction
GameEntity is a framework for systemic entity building that allows for emergent gameplay. A GameEntity
's interactions are defined by GameEntityAspects
(e.g. Damageable, Slowable, Destructible) and its caracteristics with Stats
that you can affect at runtime by adding and removing StatModifiers
(Slow, Damage bonus, etc...).
Example