Simple stats
HealthStat
using UnityEngine;
using EODE.Wonderland;
namespace MyProject {
[AddComponentMenu("")]
public class HealthStat : StatBase<int> {
public override string IconPath => "GameEntity_HealthStatIcon";
}
}
VelocityStat
Used in all movements
using UnityEngine;
using EODE.Wonderland;
namespace MyProject {
[AddComponentMenu("")]
public class VelocityStat : StatBase<int> {}
}