- Add DefaultModifiers => remove clamp stats (MaxStat)
- Rename OnRefresh to OnGameEntityRefresh
- OnValueChanged method replaced by a UnityEvent
- ValueChanged Action (and OnValueChanged UnityEvent) has now 2 attributes (newValue, oldValue)
- Remove all included stats and aspects except GameEntitySensor
- GameEntitySensor2D and GameEntitySensor3D merged in GameEntitySensor
- Add EditorDescription in Aspects
- Improve Stats and Aspects list GUI
- Remove Stats types (ushort, ulong, long, double)
- Add Stat types (Vector4, Color)