Updates are listed in Read more link.
AssetBundles
- Moved to Old stuff
ColorMatrix
- Update configuration
- Use
PropertiesControllerto find and update PropertyBlock/Material - Update Shaders
- Clean up
- Remove Default custom matrices
- Add a button to create custom matrices script
- Add a button to initialize shaders
Common
Runtime Methods
- Add
TimeUtils.RuntimeTimestamp()(starts at 2020) - Add
Vector4inUnityBitConverter - Add
Vector2IntinUnityBitConverter - Add
Vector3IntinUnityBitConverter - Add
LayerMaskinUnityBitConverter - Add
RayinUnityBitConverter - Add
Ray2DinUnityBitConverter - Remove Defined class in all modules
- Update Code Injection
- Add
UnityEngine.Matrix4x4.ToSystemandSystem.Numerics.Matrix4x4.ToUnity - Add
Func.HasInvocation - Add Shader style mask for
Vector2andVector3(vector.XYZ) - Add
DirectoryInfo.CopyTo(copy all files in directory) - Add
ThreadUtils.Exec - Add
StaticMethodRef(a field used to store a static method)
Components
- Add
PropertiesControllerandPropertyControllercomponents - Update
TypeRef - Move
SceneFieldfromAssetBundlestoCommon - Add Parameters to
AnimatorRuntimeInfos - Rename
GlobalGameObjectReferencetoGGORef
Editor
- Add
Style.Resizeto resizeTexture2Din Editor - Move
Wonderland windowtoProject Setting/Wonderland - Add a Setting Provider to Wonderland modules
- Move
Wonderlandmenu toTools/Wonderland - Add a Compiling Window
- Add a Scriptable Build to create
Build Profiles - Add a
Buildable List - Add
WonderlandBodyScope.HorizontalMarginstatic - Add a project structure initialization window.
- Add
Logpadcustom sections - Add
Style.EditorBGColor(get standard or pro color) - Remove
PlayModeDetector - Debug
Logpadfirst section color - Rename
WonderlandManagedEditor.DrawDefaultContenttoWonderlandManagedEditor.DrawContentExcluding - Add
WonderlandManagedEditor.DrawContentIncluding - Debug
ReorderableRectsScopestyle - Add
MonoBehaviour Finder - Add
Missings Finder - Update
Remove all Missingstool
FSM
- Rename
ChangeStatetoChangeStateAsync - Add
ChangeState(async void)
GameEntity
- Sort Stats and Aspects by namespace
- Remove some basics stats example
- Add
Radar - Remove modifiers types
ushort,long,ulong,double - Add modifiers types
Vector4,Color
Modular
- Moved to Old stuff
Net
Serial
- Update
Packet - Add
Enumin Serialization
Networking
- Debug
SynchedFloat - Remove
ReadPrimitive(UseReadin all cases) - Add Events to capture errors
- Add
UdpClient.ServreAddress - Add a
SocketStatsin UDP - Add a Debug class for UDP
- Update / Debug
UDP
SimpleNet
- Add
Host - Add
Securize - Add
Sharedvariables - Update SceneId management
- Update Scene instantiation
- Update scene version control
- Copy Associated GameObject on awake
- Debug
NetAction.OnUpdateandNetEvent.OnUpdateevent - Rename
VariabletoNetVar - Add
Client.IsReady - Add Server side management in
NetManager - Add some methods in
NetManager - Add
BuildableHostServer - Add
LocalNetwork
Editor
- Remove Dashboard
- Change Project structure
- Add
Logpadcustom section to see TCP and UDP connections
