Overrided renderer (ex: ui.image) now works on Android with IL2CPP
(dynamic replaced with reflection if builded with ENABLE_IL2CPP)
February 26, 2021
Overrided renderer (ex: ui.image) now works on Android with IL2CPP
(dynamic replaced with reflection if builded with ENABLE_IL2CPP)
April 25, 2019
March 8, 2019
Adding prefab mode management functions:
Debug ColorMatrix prefab save in Prefab Mode
Adding an experimental keyboard keycode translation (AZERTY, QWERTY, QWERTZ). Only works on windows. Next step : testing and adding MacOS & Linux.
February 22, 2019
February 13, 2019
Update Wonderland for Unity 2018.3.5f1
Replace GUIStyles VisibilityToggle and IN Popup by custom styles. (this 2 styles has been removed from defaults)
EditorApplication.LoadLevelAdditiveAsyncInPlayMode replaced by UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode