[ColorMatrix] Debug IL2CPP
Overrided renderer (ex: ui.image) now works on Android with IL2CPP
(dynamic replaced with reflection if builded with ENABLE_IL2CPP)
February 26, 2021
Overrided renderer (ex: ui.image) now works on Android with IL2CPP
(dynamic replaced with reflection if builded with ENABLE_IL2CPP)
July 3, 2020
Net module : Net
November 6, 2019
Bind and Unbind methods in PlayerControllerBase (Hardware) become virtual. + solo game keyboard + gamepad example.
August 23, 2019
Debug Ctrl+D (or Ctrl+C Ctrl+V) event.
April 25, 2019
March 21, 2019
Append a turnkey solution: ABStandardManager
March 11, 2019
Debug Manager editor in prefab mode (Add and Remove managed component)
March 8, 2019
Adding prefab mode management functions:
Debug ColorMatrix prefab save in Prefab Mode
Adding an experimental keyboard keycode translation (AZERTY, QWERTY, QWERTZ). Only works on windows. Next step : testing and adding MacOS & Linux.
February 22, 2019
SimpleCM.cginx could be included in HLSL
February 22, 2019