The replacement list can be found in the unpacked shaders folder (Built-in or URP) or created in
When ColorMatrix is added on a GameObject, if a material with "Replace" shader is found, a button appears to auto replace material by the "By" material.
You can configure this asset path in the
See the Shader section for more on ColorMatrix integration.
This is a list of targettable renderers. By default, ColorMatrix targets
Graphics components. Added components must have