ColorMatrixConfiguration
Shader replacement
The replacement list can be found in the unpacked shaders folder (Built-in or URP) or created in Assets/Create/Wonderland
menu.
When ColorMatrix is added on a GameObject, if a material with "Replace" shader is found, a button appears to auto replace material by the "By" material.
You can configure this asset path in the Project settings/Wonderland
.
See the Shader section for more on ColorMatrix integration.
Override renderer
This is a list of targettable renderers. By default, ColorMatrix targets Renderer
and Graphics
components. Added components must have material
and materialDefault
properties.