Simple example
Edit a simple sprite renderer
Add a ColorMatrix Component.
Basics
look at the next page for a complete description
1
Sprites-Default can be replaced by the standard ColorMatrix material using 2
The auto-replace setting can be set in
Project settings/Wonderland
3
Basic informations of ColorMatrix
Debug infos
(currently their is only a debug for ranges on actual GameObject)Inherit
is the rule to inherit (Parent
take only the parent game object,Parents
search a parent color matrix recursively, ornever
)Inherit Ratio
changes the applied percent of parent matrixPlugins
contains the list of extended functionalities
4
Use "+ ColorMatrixElement" to add a ColorMatrix effect
5
PropertiesController
is a component used to target the Renderer (Renderer
, Graphic
or explicit)
Add an effect
Matrix data can be a global or a local instance.
Use a local / create a global instance