Simple example
Edit a simple sprite renderer
Add a ColorMatrix Component.

Basics
look at the next page for a complete description
1 Sprites-Default can be replaced by the standard ColorMatrix material using 2
The auto-replace setting can be set in
Project settings/Wonderland
3 Basic informations of ColorMatrix
Debug infos(currently their is only a debug for ranges on actual GameObject)Inheritis the rule to inherit (Parenttake only the parent game object,Parentssearch a parent color matrix recursively, ornever)Inherit Ratiochanges the applied percent of parent matrixPluginscontains the list of extended functionalities
4 Use "+ ColorMatrixElement" to add a ColorMatrix effect
5 PropertiesController is a component used to target the Renderer (Renderer, Graphic or explicit)
Add an effect

Matrix data can be a global or a local instance.
Use a local / create a global instance

Change values

